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About ITeLIC'24
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SUISS 2024
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ITeLIC'24 INNOVATION PRODUCTS
all contested categories in ITeLIC'24
CLICK TO VISIT OUR SHOWROOM
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A001 REVOLUTIONIZING MEDICAL EDUCATION: TEAM-BASED LEARNING ENHANCED BY INTERACTIVE SLIDE INTEGRATION
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A002 DIGITAL ARCHIVE OF MALAYSIAN HERITAGE INFOGRAPHIC WITH THE ASSISTANCE OF GENERATIVE-AI IMAGERY
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A003 PRO-ANALYTICS : EMPOWERING PROFESSIONAL COMPETENCY OF ACCOUNTING GRADUATES THROUGH DATA ANALYTICS LEARNING ENVIRONMENT
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A004 FLIPPING THE LANGUAGE CLASSROOM WITH PTG
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A005 I-TASK: INTELLIGENT TASK/ASSIGNMENT MANAGER
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A006 NAVIGATING MODERN EDUCATION:TECHNOLOGICAL TOOLS IN ASYCHRONOUS AND SYCHRONOUS TEACHING APPROACHES.
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A007 QUICK RESPONSE CODE TO ENHANCE INSECT LEARNING (ENTOMOLOGY) VIA INSECTARIUM
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A008 NAZM QURAN EXPLORER (NAQUE)
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A009 EDUFUTURE FIRST YEAR SEMINAR PRO: AN INNOVATIVE EDUCATIONAL SOLUTION
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A010 MASTERING MUET SPEAKING: AN INTERACTIVE EBOOK IMPLEMENTING TASK-BASED LANGUAGE TEACHING
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A011 TEPDJO: A FRAMEWORK OF SOCIAL MEDIA INTEGRATION IN IMPROVING BUSINESS STUDENTS’ SALES PITCH
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A012 GLOBAL ONLINE LEARNING: EXPLORING INTERCULTURAL BORDERLESS CLASSROOM
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B001 DE-GE: REVOLUTIONIZING GRADUATE EMPLOYABILITY: LEVERAGING BLOCKCHAIN FOR DECENTRALIZED EDUCATION AND CREDENTIAL VERIFICATION
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B002 LEARNING AND PLAYING WITH HOUSEHOLD ITEMS
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B003 CLASSROOM ESSENTIALS: UNDERSTANDING SCHOOL SUPPLIES
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B004 EMBARKING ON A JOURNEY THROUGH THE TRANSPORT GALAXY
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B005 WE CAN BE ANYTHING!
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B006 ARABIC FOR THE KITCHEN: A VOCABULARY COURSE
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B007 FROM COURTS TO FIELDS : EXPLORING THE WORLD OF INDOOR AND OUTDOOR SPORTS
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B008 VIBRANT VISIONS: EXPLORING COLOURS AND SHAPES
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B009 BEGINNER'S WORD JOURNEY
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B010 JOURNEY THROUGH TIME AND NUMBERS
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B011 WILD WONDERS: THE FASCINATING WORLD OF ANIMALS
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B012 GREEN GIANTS AND SWEET TREATS: EXPLORING FRUITS AND VEGETABLES
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C001 PROMOTING SUSTAINABLE WASTE MANAGEMENT: AN INTERACTIVE WASTE DETECTOR FOR EDUCATING YOUNG CHILDREN
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C002 MODEL IK-PBM : SINERGI BERIMPAK MELALUI PROSES PENGAJARAN DAN PEMBELAJARAN DALAM KURSUS PENGAJIAN ISLAM DI POLITEKNIK
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C003 THE APPLICATION OF GAMIFICATION TECHNIQUES FOR STATISTICAL MASTERY
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C004 INNOVATIVE NOTE FOR SIMPLE APPLICATION NAVIGATOR (INSAN) BOT 2.0
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C005 EDUGAMING LEARNING: ENHANCING STUDENT ACADEMIC DEVELOPMENT AND FUNCTIONAL SKILLS THROUGH GAME-BASED ACTIVITIES
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C006 THE EFFECTIVENESS OF THE KAHOOT APLICATION IN THE DELIVERY OF FOLK STORIES TO STUDENTS AT THE UNIVERSITY OF MALAYSIA KELANTAN
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C007 DEVELOPMENT OF AUGMENTED REALITY-ENHANCED INTERACTIVE HEALTHY EATING KITS (ARE-IHEKS): ADVANCING NUTRITION EDUCATION FOR HEALTHY DIETARY HABITS
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C008 ENHANCING PRIMARY SCHOOL ENVIRONMENTAL SCIENCE EDUCATION THROUGH EXPLORACE GAMES
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C009 ARCHVISION VR – EMPOWERING NEXT-GEN ARCHITECTS THROUGH IMMERSIVE DESIGN PEDAGOGY
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C010 CRYSTAL VOYAGE: EMPOWERING TVET PROGRAM VIA PROJECT-BASED LEARNING
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C011 ENHANCING HORTICULTURE EDUCATION THROUGH EXPERIENTIAL LEARNING: THE MINI VERTICAL GARDEN PROJECT
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C012 AUTOMATEIT: A FREE AUTOMATED SYSTEM FOR TRAINING PROGRAMS AND MONITORING
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C013 MICRO-LEARNING MOBILE APP: INTERVIEXPERT
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C014 DIGITAL CONNECTIONS TO ALL ABILITIES: INTERACTIVE PARASITIC DISEASES AWARENESS (IPDA) BOOK
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C015 CLEAN SWEEP: GAMIFYING HOUSEKEEPING FOR INNOVATIVE LEARNING EXPERIENCES
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C016 DESIGN AND CONSTRUCTION OF A WOODEN FORELIMB SIMULATOR FOR ACCURATE REPLICATION OF FELINE ANATOMY IN INTRAVENOUS PORT PLACEMENT TRAINING
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C017 NEXT-GEN PR WRITING: AI INNOVATIONS IN THE DACEE TEACHING MODEL
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C018 LEW’S METHOD: A NEW WAY IN TEACHING AND LEARNING SYSTEM OF EQUATIONS
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C019 PENGUKUHAN KEMAHIRAN ASAS 3M MELALUI PRODUK INOVASI I-RIMBAUT BAGI MURID BERKEPERLUAN PENDIDIKAN KHAS MASALAH PEMBELAJARAN DI MALAYSIA
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C020 EMPOWERING MASTERY IN ARGUMENTATIVE WRITING VIA EZ-ARGUE
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C021 AI-DEW: AMPLIFYING DESCRIPTIVE WRITING WITH AI
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C023 SCHEDIAILL: A LEARNING TOOL FOR BLOOD AND FAECAL SAMPLE COLLECTION IN GOATS AND CATTLE
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C025 GASTROVET: ENHANCING FOOD SAFETY AND GASTRONOMY DELIGHT IN VETERINARY PUBLIC HEALTH
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C027 FEEL THE PAIN: PEMBANGUNAN JIWA PELAJAR MELALUI MODUL BANGKIT DALAM KURSUS PSIKOLOGI KOMUNITI
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C028 POCKETMUET: YOUR-ON-THE-GO COMPANION
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C029 KONSEP PEMBELAJARAN HOLISTIK BERASASKAN ALAM UNTUK KANAK-KANAK AUTISME
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C032 BIO-D MADE EASY: ENHANCING LEARNING IN BIODIVERSITY THROUGH CREATIVE MEDIUM
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C033 360-DEGREE PANORAMIC VIRTUAL REALITY APPLICATIONS AS VOCABULARY LEARNING KIT FOR KINDERGARTEN
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C034 MEASUREMENT COMPONENT KIT (RESISTOR, CAPACITOR & DIODE)
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C035 STUDENTS SATISFACTION IN THE APPLICATION OF GENIALLY AS INTERACTIVE REVISION TOOL
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C036 EMPOWERING CREATIVITY: HOW 3D PRINTED FURNITURE MODELS ENHANCE EARLY CONCEPT DEVELOPMENT FOR INTERIOR ARCHITECTURE STUDENTS
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C037 EMPOWERING CREATIVITY: HOW DALL-E PLUGIN AI ENHANCES EARLY IDEA CONCEPT DEVELOPMENT FOR INTERIOR ARCHITECTURE STUDENTS
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C038 IEEC: A FRAMEWORK FOR INTEGRATING AI LITERACY IN HIGHER EDUCATION PROGRAMMING EDUCATION
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C039 IMMERSIVE DESIGN EDUCATION: PANORAMIC 360° 3D RENDERING INTEGRATION IN INTERIOR ARCHITECTURE DESIGN STUDIO COURSE
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C040 EXOSIM: SIMULATING THE WORLD OF EXOTIC ANIMAL MEDICINE
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C041 MALAY LEGENDARY CHARACTER ENHANCEMENT THROUGH ARCHITECTURAL PRINCIPLES: FROM DESIGN TO COSTUME CREATION IN ARCHITECTURE DESIGN STUDIO PROJECT
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C042 TEACHING HISTORY OF ARCHITECTURE - MOVING FROMA KNOWLEDGE TRANSFER THROUGH ACTIVE PARTICIPATION
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C043 INTEGRATION OF KNOWLEDGE TRANSFER PROJECT BY USING LAB SCALE MODEL SILAGE IN ENHANCINNG STUDENTS’ SKILL IN FARM TRIALS
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C044 FULL-SCALE IMMERSION: BRIDGING DIGITAL AND PHYSICAL REALMS IN EARLY ARCHITECTURAL EDUCATION
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C045 OSCE: A HOLISTIC ASSESSMENT FOR TEACHING AND LEARNING
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C046 AUGMENTED REALITY (AR) FOR BRITISH PILLBOXES AS A MEDIUM OF EDUCATION IN HERITAGE CONSERVATION IN KELANTAN
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C047 APP+TOTLAS: AN APP-AIDED TRAIN-THE-TRAINER APPROACH FOR DIGITAL TRANSFORMATION IN LAB ASSOCIATED SUBJECT
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C048 INTEGRATING KEYNOTE AND GARAGEBAND IN DIGITAL STORYTELLING: AN INNOVATIVE PROGRAM FOR ESL LEARNERS
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C049 PROBLEM-BASED LEARNING FOR STATISTICS
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C050 RESEARCH IDEATION CANVAS © : AN INNOVATIVE TEACHING AND LEARNING TOOL FOR POSTGRADUATE STUDENT AND NOVICE RESEARCHER
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C051 KOLB’S MASTERY IMMERSIVE LEARNING KIT
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C052 DISCOVER MALAYSIA: A TOURISM EDUCATION BOARD GAME
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C053 DIG AND SHIP APPROACH FOR DIGITAL ENTREPRENEURSHIP
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C054 ENHANCING STUDENT PERFORMANCE THROUGH CHALLENGED BASED ASSESSMENT
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C055 SHIBA: STUDENTS' HANDS-ON IMAGINATION WITH BOOK ARTS
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C056 LINGUOTUNES: MUSIC AS THE GATEWAY TOWARDS FOREIGN LANGUAGE ACQUISITION.
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C057 RECONCEPTUALISING SOCIAL MEDIA POLITICAL PARTICIPATION MODEL
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D001 EMPOWERING ALGEBRA: ENGAGING STUDENTS THROUGH COLLABORATIVE E-COMICS
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D002 LEVERAGING GOOGLE GEMINI AND SURVEYMONKEY: A CUTTING-EDGE APPROACH TO EVALUATE TEACHING EFFECTIVENESS
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D003 LECTURER EVALUATION DASHBOARD (LED)
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D004 MORE THAN WORD: PEMERKASAAN PENTAKSIRAN ALTERNATIF MELALUI APLIKASI DIGITAL
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D005 INPUT-IQ: ACADEMIC TEXT ENGAGEMENT MATRIX
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D006 EDUPOD: PODCAST-POWERED E-ASSESSMENT FOR GLOBAL ENGLISH CLASSROOM
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D007 EDPUZZLE AS AN INTERACTIVE TOOLS IN E-ASSESSMENT
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D008 PRACTICAL WORK EVALUATION SYSTEM (PW-EVALS)
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E001 SAYA SUKA MAKAN SAYUR
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E002 AUTONOMOUS COOLING AND MONITORING SYSTEM WITH IOT APPLICATION
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E003 CIRCUIT BREAKER USING YOLO MACHINE VISION
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E004 AR ELEKTRONIK
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E005 TROUBLESHOOT DETECTED SIMULATION (TDS)
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E006 LEARNING KIT FOR KIDS
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E007 SMART HEATER MACHINE
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E008 SMART AIR COOLER
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E009 DR MACHINE
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E10 SAPC – JIG
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